Indie Mini-Review: Bastion

Well, This week I made a very simple mini-review of the indie game Bastion and if you never heard before, read bellow. šŸ˜‰

https://i0.wp.com/gamechurch.com/wp-content/uploads/2012/01/Bastion-Scumbag-Wallpaper-1200x800.jpg

So, for this review let’s start with a little of story about the game:

Bastion is an action role-playing video game produced by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment.

The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game’s world into many floating pieces, disrupting its ecology and reducing its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the titular Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game’s narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via “skyways” that propel him through the air.

https://i0.wp.com/supergiantgames.com/site/wp-content/uploads/Bastion_E32011_0004.jpg

The True mini-review:

Positive:
Bastion is an incredible game, has a very simple gameplay style “isometric”, which turns out to be extremely entertaining: attacking, moving and dodging. The game provides different weapons that bring different strategies as a crossbow, sword, hammer. The level design often bring a great amount of different challenges as an example is when the ground start to fall, forcing the player to run for his life. The enemies are very creative, with a nice I.A. being able to do many different movements and attacks, some will force you to think about finding a more appropriate way to defeat them.
The 2D graphics doesn’t disappoint at all and the game is artistically beautiful, the combat animations really is impressive.
Other details that can not be overlooked factor is the “sound” of the game, with songs that really put the player in the game, so immersive, the sound still has a friendly narrative that matches perfectly with the game atmosphere.
Complementing a little more, the game offers a good upgrade system “simple” interesting and that excites the player to gather experience points and currency to upgrade the weapons.

https://i0.wp.com/www.maximumpc.com/files/u46190/bastion_1_0.jpg

Negative:
After some playing time, the game can become a little tiring, it’s still an excellent game.

https://i0.wp.com/www.mobygames.com/images/shots/l/529849-bastion-windows-screenshot-here-is-the-forge-a-place-which.jpg

Conclusion:
The game is great and if you’ve never played, certainly worth a look.

Final Score: 8.7/10

Trailer:

Development Details:

Bastion was created by a team of seven people, who composed the studio Supergiant Games. It is the only game so far by the company. The game was directed by Amir Rao and Greg Kasavin wrote the game’s narration, which was spoken by Logan Cunningham. Jen Zee was the artist, Gavin Simon developed the gameplay, Andrew Wang helped develop the game, and Darren Korb handled the sound effects and music.

Bastion
Developer(s) Supergiant Games
Publisher(s) Warner Bros. Interactive Entertainment
Designer(s) Amir Rao
Programmer(s) Gavin Simon, Andrew Wang
Artist(s) Jen Zee
Writer(s) Greg Kasavin
Composer(s) Darren Korb
Engine XNA[1]
Platform(s)
  • Microsoft Windows
  • Mac OS X
  • Xbox 360 (XBLA)
  • iOS
  • Google Chrome
  • Linux
  • Cloud (OnLive)
ReleaseĀ date(s) XBLA
July 20, 2011
Steam
August 16, 2011
Chrome Web Store
December 9, 2011
Mac App Store
April 26, 2012,
iOS
August 29, 2012
Genre(s) Action role-playing game
Mode(s) Single Player
Media/distribution Online distribution, cloud computing

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