How to use games to teach physics

For some schoolchildren physics is a chore, for others a breeze. But for the pupils in Shawn Young’s class, it is a game.

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Mr Young, who teaches physics to 16-year-olds at a school in Quebec, Canada, has turned to video games in a bid to make the children in his class pay more attention. He had dubbed the system he has developed World of Classcraft to acknowledge its debt to online game World of Warcraft. Continue reading “How to use games to teach physics”

Art design and game mechanics can tell better stories than dialogue

Video games can deliver strong narratives without packing on explanatory dialogue, instead placing cues in art design and presenting players with an array of decisions to create compelling, immersive stories.

Author and designer Austin Grossman said that Space Invaders is an example of successful narrative design without Continue reading “Art design and game mechanics can tell better stories than dialogue”