Kickstarter Game of the Week: Desolate

Hellow Guys, this week I introduce to you a “new” kickstarter game, that looks really amazing, the name is “Desolate“.

Desolate looks like a old-style mix between adventure and puzzle game with a wonderful hand-painted Continue reading “Kickstarter Game of the Week: Desolate”

Indie Mini-Review: Chime

Hellow, today I will “talk” a little about a nice Indie Game called Chimes, if you never heard, read bellow. 🙂

chime

Chime is definitely an excellent indie “tetris” game for XBox Arcade and PC(Steam) , and if you enjoy the style of Lumines, Continue reading “Indie Mini-Review: Chime”

Tutorial Cocos2d Create Your Simple Game – 4: Simple Sprites Rect Collision Detection and GameOver Screen

Good morning guys, following my last tutorial “Tutorial Cocos2d – 3: Adding a Joystick to your iPad/iPhone Game”. Today I will show a little of collisions for Cocos2D.

Well we have a lot of different algorism for collisions, some of them is a little more practical and simple and that is what we are doing today.

The first code we will be workin on is Rectangle collision. Well, what is it?

it is very simple, around our Sprites we “draw” a simple “Rectangle” to check the collision, of course the algorithm is not very accurate over the true sprite’s borders, but it is very practical, simple and “light”.

Here I will continue from where we stopped from my last tutorial, if you are here just for the collisions try to follow bellow and if you have any question or problems post your comment asking, I will do my best to help.

Continue reading “Tutorial Cocos2d Create Your Simple Game – 4: Simple Sprites Rect Collision Detection and GameOver Screen”

Tutorial Cocos2d Create Your Simple Game – 2: Creating the “Start Game Screen” for your iPod/iPhone/iPad Game

Hello Guys, today we are going to learn how to create a “Start Game Screen for your iPod/iPhone/iPad game with Cocos2d.

Before Begin, you must have  XCode and Cocos2d installed in your iMac computer and if you haven’t, you can read my previous tutorial and install it. JUST CLICK HERE.

Let’s begin.

Screen Shot 2013-01-26 at 4.42.06 AM

First of all open your XCode and Create a new Project, this screen bellows will pop up, choose cocos2d on the left part bellow of: “iOS, Application, Framework & Library, Other” and choose again cocos2d Continue reading “Tutorial Cocos2d Create Your Simple Game – 2: Creating the “Start Game Screen” for your iPod/iPhone/iPad Game”

Have you heard about Isometric Games? and Chrono Trigger?

Hellow again guys.

Before I start post something about Sprites, I will need post about Game View Cameras ‘s Concepts of Parallel Projections. If you are following this blog from the beginning, you must know that I’m developing a game, and this blog is about Electronic Games (Development or not) and about the game that I’m working on. So let’s back to the main subject of this post. Do you know what is an Isometric Game?

In video games, “isometric” refers to some form of parallel projection (commonly, the form of dimetric projection mistakenly referred to as “isometric”) where the viewpoint is rotated slightly to reveal other facets of the game environment than are visible from a top-down perspective or side view, thereby producing a three-dimensional effect. The terms “3/4 perspective”, “2.5D” and “pseudo-3D” are also commonly used.

With the advent of more powerful graphics systems, “isometric” projection is becoming less common, instead being replaced by perspective projection.

Did you understand? No? Maybe? Sure! Dur!?

Well, do you know a game very popular with the name of “Chrono Trigger”?

Image from: Amazon.com, Game: Chrono Trigger

Is really very common the most of the people thinks Continue reading “Have you heard about Isometric Games? and Chrono Trigger?”