Have you heard about Isometric Games? and Chrono Trigger?

Hellow again guys.

Before I start post something about Sprites, I will need post about Game View Cameras ‘s Concepts of Parallel Projections. If you are following this blog from the beginning, you must know that I’m developing a game, and this blog is about Electronic Games (Development or not) and about the game that I’m working on. So let’s back to the main subject of this post. Do you know what is an Isometric Game?

In video games, “isometric” refers to some form of parallel projection (commonly, the form of dimetric projection mistakenly referred to as “isometric”) where the viewpoint is rotated slightly to reveal other facets of the game environment than are visible from a top-down perspective or side view, thereby producing a three-dimensional effect. The terms “3/4 perspective”, “2.5D” and “pseudo-3D” are also commonly used.

With the advent of more powerful graphics systems, “isometric” projection is becoming less common, instead being replaced by perspective projection.

Did you understand? No? Maybe? Sure! Dur!?

Well, do you know a game very popular with the name of “Chrono Trigger”?

Image from: Amazon.com, Game: Chrono Trigger

Is really very common the most of the people thinks Continue reading “Have you heard about Isometric Games? and Chrono Trigger?”

First Day: What the Game is About?

Hellow 🙂

The First Day I will be sketching the game and make some brain storming with myself 😦 BUT I will already say what the game will be about. 🙂

So, now I decided, the game will be a “battle, action, rpg” game. In other words, have you already played “Dungeons & Dragons: Shadow Over Mystara” from arcades? “Golden Axe”? Well, it shall be something like this but with a design art medieval and more japanese manga themed.

Dungeons & Dragons: Shadow Over Mystara

The last game that I played with this “theme” was Castle Crashers in the Steam. Is not the best game of the world, but it is very fun anyway and I will be working on something like this from now on for iOS (and later in Android). 🙂

The game won’t be “pixel art”, the sprites shall have high resolution, I think this way will be a little easier and I will be working on a Really Nice System over the game. Anyway I hope everyone likes in the end :).