Tutorial Cocos2d Create Your Simple Game – 4: Simple Sprites Rect Collision Detection and GameOver Screen

Good morning guys, following my last tutorial “Tutorial Cocos2d – 3: Adding a Joystick to your iPad/iPhone Game”. Today I will show a little of collisions for Cocos2D.

Well we have a lot of different algorism for collisions, some of them is a little more practical and simple and that is what we are doing today.

The first code we will be workin on is Rectangle collision. Well, what is it?

it is very simple, around our Sprites we “draw” a simple “Rectangle” to check the collision, of course the algorithm is not very accurate over the true sprite’s borders, but it is very practical, simple and “light”.

Here I will continue from where we stopped from my last tutorial, if you are here just for the collisions try to follow bellow and if you have any question or problems post your comment asking, I will do my best to help.

Continue reading “Tutorial Cocos2d Create Your Simple Game – 4: Simple Sprites Rect Collision Detection and GameOver Screen”

Tutorial Cocos2d Create Your Simple Game – 2: Creating the “Start Game Screen” for your iPod/iPhone/iPad Game

Hello Guys, today we are going to learn how to create a “Start Game Screen for your iPod/iPhone/iPad game with Cocos2d.

Before Begin, you must have  XCode and Cocos2d installed in your iMac computer and if you haven’t, you can read my previous tutorial and install it. JUST CLICK HERE.

Let’s begin.

Screen Shot 2013-01-26 at 4.42.06 AM

First of all open your XCode and Create a new Project, this screen bellows will pop up, choose cocos2d on the left part bellow of: “iOS, Application, Framework & Library, Other” and choose again cocos2d Continue reading “Tutorial Cocos2d Create Your Simple Game – 2: Creating the “Start Game Screen” for your iPod/iPhone/iPad Game”

What is Expression Sheet in a JRPG Game?

Hello Guys, well, last thing i was doing about my project was drawing the “Third” Main Character, you will understand better when the project get more advanced and I post more about my game. 🙂 And i just have one thing to say “Drawing hands is a #$%# #$%#$%#$”. And if you desire to see more tutorials by me here, I will TRY post a tutorial every Sunday and Wednesday. Design Tutorial I don’t pretend to do because I’m not good enough for this, BUT I will try to suggest some inspirations and good links if you want to “learn” or to “get inspired” for drawing or paint or designing your project.

Before I start to “talk” about Sprites…

Today I will “talk” about something important if you desire to do a game with dialogs, more commonly in a JRPG or Japanese Games in General. Even if you are doing a game with RPGMaker or something like that you will probabily need if you looks for originality is a “Expression Sheet” or also known as “Character Settei (キャラクター設定)”.

Well What is that?

Continue reading “What is Expression Sheet in a JRPG Game?”

Have you heard about Isometric Games? and Chrono Trigger?

Hellow again guys.

Before I start post something about Sprites, I will need post about Game View Cameras ‘s Concepts of Parallel Projections. If you are following this blog from the beginning, you must know that I’m developing a game, and this blog is about Electronic Games (Development or not) and about the game that I’m working on. So let’s back to the main subject of this post. Do you know what is an Isometric Game?

In video games, “isometric” refers to some form of parallel projection (commonly, the form of dimetric projection mistakenly referred to as “isometric”) where the viewpoint is rotated slightly to reveal other facets of the game environment than are visible from a top-down perspective or side view, thereby producing a three-dimensional effect. The terms “3/4 perspective”, “2.5D” and “pseudo-3D” are also commonly used.

With the advent of more powerful graphics systems, “isometric” projection is becoming less common, instead being replaced by perspective projection.

Did you understand? No? Maybe? Sure! Dur!?

Well, do you know a game very popular with the name of “Chrono Trigger”?

Image from: Amazon.com, Game: Chrono Trigger

Is really very common the most of the people thinks Continue reading “Have you heard about Isometric Games? and Chrono Trigger?”

Drawing Mountains

Hellow, yesterday and today I was hand-drawing a “background” for the game. I had a “World”, a story and I was looking for a background image, now I have one, but it’s need a lot of  computer work yet with the painting part, but is ok, I will do it later, you can see the image bellow. 🙂

IMG_0366

How I did it? It is not hard at all, but requires a lot of patience, different pencils and a nice blender. 😉

And of course I’m not a pro in hand drawing, so I got a great help from a channel from the youtube that I’m following for a little long time, the TylersArtShack Channel. Well I had the “towers”, a “town” in my mind, but I needed ideas for mountains, cliff and forest. And the tutorial “How to Draw the Mountains in  a Myst” comes in handy and helped me a lot. Thx for “Fireproof Babies” the artist from this tutorial. TylersArtShack Channel have a lot of nice drawing tutorials and of course I recommend it if u wanna start drawin. 🙂

Now my next steps shall be Drawing more characters for the game and tomorrow probabily start with the Sprites Part. 🙂

First Day: What the Game is About?

Hellow 🙂

The First Day I will be sketching the game and make some brain storming with myself 😦 BUT I will already say what the game will be about. 🙂

So, now I decided, the game will be a “battle, action, rpg” game. In other words, have you already played “Dungeons & Dragons: Shadow Over Mystara” from arcades? “Golden Axe”? Well, it shall be something like this but with a design art medieval and more japanese manga themed.

Dungeons & Dragons: Shadow Over Mystara

The last game that I played with this “theme” was Castle Crashers in the Steam. Is not the best game of the world, but it is very fun anyway and I will be working on something like this from now on for iOS (and later in Android). 🙂

The game won’t be “pixel art”, the sprites shall have high resolution, I think this way will be a little easier and I will be working on a Really Nice System over the game. Anyway I hope everyone likes in the end :).