New Trailer of the J-RPG Chaos Ring III

The Chaos Ring series looks is getting really better and this time Square-enix has released a new video of the Chaos Ring III highlighting the Cutscenes and the main theme of the game, watch bellow:

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Good News! When My Cat Fall and new Tutorials!

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Hellow Guys, two news for you. the first one is:  I have published a new free game for android with the name of “When My Cat Fall” and if you have any device Android you can check it now HERE and enjoy this simple cat falling down till the Continue reading “Good News! When My Cat Fall and new Tutorials!”

Tutorial Cocos2d Create Your Simple Game – 7: Adding “Sound Effect” to your game

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Hello guys this tutorial was suppose to be about parallax loop, but I changed my mind, so I will do this simple tutorial about “How to add sound in your cocos2d game”, this tutorial shall be till number 10, but next week I plan to start a new serie of tutorial exploring a “simple platform game” for actionscript 3.

Well for now let’s start this one.

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Tutorial Cocos2d Create Your Simple Game – 6: Adding “Pause Game”

This time the tutorial will be really simple, we are will add a “Pause Screen” to our game. This tutorial is following the “Create Your Simple Game” tutorial, I recommend you to be following from the FIRST tutorial HERE. Or check my PREVIEW Tutorial HERE. But if you are here only for the “Pause”,  it’s okay, any problems comment. 🙂

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Adding a Pause Button

First of all we will need a “Pause Button“. Right click over the image bellow and “Save As” with the Continue reading “Tutorial Cocos2d Create Your Simple Game – 6: Adding “Pause Game””

Tutorial Cocos2d Create Your Simple Game – 4: Simple Sprites Rect Collision Detection and GameOver Screen

Good morning guys, following my last tutorial “Tutorial Cocos2d – 3: Adding a Joystick to your iPad/iPhone Game”. Today I will show a little of collisions for Cocos2D.

Well we have a lot of different algorism for collisions, some of them is a little more practical and simple and that is what we are doing today.

The first code we will be workin on is Rectangle collision. Well, what is it?

it is very simple, around our Sprites we “draw” a simple “Rectangle” to check the collision, of course the algorithm is not very accurate over the true sprite’s borders, but it is very practical, simple and “light”.

Here I will continue from where we stopped from my last tutorial, if you are here just for the collisions try to follow bellow and if you have any question or problems post your comment asking, I will do my best to help.

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