The Chaos Ring series looks is getting really better and this time Square-enix has released a new video of the Chaos Ring III highlighting the Cutscenes and the main theme of the game, watch bellow:
Hello guys this tutorial was suppose to be about parallax loop, but I changed my mind, so I will do this simple tutorial about “How to add sound in your cocos2d game”, this tutorial shall be till number 10, but next week I plan to start a new serie of tutorial exploring a “simple platform game” for actionscript 3.
Well for now let’s start this one.
Hello, the question “What Language Shall I Use to Develop my new Game” is really very common and many people question themselves with this. Continue reading “Tutorial “What Language Shall I Use to Develop my new Game?” :(“
This time the tutorial will be really simple, we are will add a “Pause Screen” to our game. This tutorial is following the “Create Your Simple Game” tutorial, I recommend you to be following from the FIRST tutorial HERE. Or check my PREVIEW Tutorial HERE. But if you are here only for the “Pause”, it’s okay, any problems comment. 🙂
Adding a Pause Button
First of all we will need a “Pause Button“. Right click over the image bellow and “Save As” with the Continue reading “Tutorial Cocos2d Create Your Simple Game – 6: Adding “Pause Game””
Today we will continue our game, checking some more collisions and adding a Score System to our game. 😉
Before to start, if you’re following this tutorial’s series from the beginning (you may check the preview tutorial HERE) Continue reading “Tutorial Cocos2d Create Your Simple Game – 5: More Rect Sprites Collision Detection, Random Values and Adding Score”
Good morning guys, following my last tutorial “Tutorial Cocos2d – 3: Adding a Joystick to your iPad/iPhone Game”. Today I will show a little of collisions for Cocos2D.
Well we have a lot of different algorism for collisions, some of them is a little more practical and simple and that is what we are doing today.
The first code we will be workin on is Rectangle collision. Well, what is it?
it is very simple, around our Sprites we “draw” a simple “Rectangle” to check the collision, of course the algorithm is not very accurate over the true sprite’s borders, but it is very practical, simple and “light”.
Here I will continue from where we stopped from my last tutorial, if you are here just for the collisions try to follow bellow and if you have any question or problems post your comment asking, I will do my best to help.
Hello Guys, today we are going to learn how to create a “Start Game Screen for your iPod/iPhone/iPad game with Cocos2d.
Before Begin, you must have XCode and Cocos2d installed in your iMac computer and if you haven’t, you can read my previous tutorial and install it. JUST CLICK HERE.
First of all open your XCode and Create a new Project, this screen bellows will pop up, choose cocos2d on the left part bellow of: “iOS, Application, Framework & Library, Other” and choose again cocos2d Continue reading “Tutorial Cocos2d Create Your Simple Game – 2: Creating the “Start Game Screen” for your iPod/iPhone/iPad Game”