Kickstarter Game of the Week: Hard West

“A weird west tactical with world map exploration, a hint of adventure and a drop of RPG.”

In other words, Hard West is a X-COM without aliens in Far West, and this idea looks amazing enough for me to Continue reading “Kickstarter Game of the Week: Hard West”

Ultimate Review: Bioshock: Infinity

http://atthebuzzerpodcast.files.wordpress.com/2013/03/bioshock_infinite_2.jpg

Good morning people. Today I made a very simple Bioshock Infinity Review. 🙂
note: This review HAS NO SPOILER, so because of this many reasons related to positive or negative points of the game may be omitted, OH and SORRY for my english.

Continue reading “Ultimate Review: Bioshock: Infinity”

Tutorial Cocos2d Create Your Simple Game – 4: Simple Sprites Rect Collision Detection and GameOver Screen

Good morning guys, following my last tutorial “Tutorial Cocos2d – 3: Adding a Joystick to your iPad/iPhone Game”. Today I will show a little of collisions for Cocos2D.

Well we have a lot of different algorism for collisions, some of them is a little more practical and simple and that is what we are doing today.

The first code we will be workin on is Rectangle collision. Well, what is it?

it is very simple, around our Sprites we “draw” a simple “Rectangle” to check the collision, of course the algorithm is not very accurate over the true sprite’s borders, but it is very practical, simple and “light”.

Here I will continue from where we stopped from my last tutorial, if you are here just for the collisions try to follow bellow and if you have any question or problems post your comment asking, I will do my best to help.

Continue reading “Tutorial Cocos2d Create Your Simple Game – 4: Simple Sprites Rect Collision Detection and GameOver Screen”

Pomodoro Technique

Hello Guys, first of all shall explain that I will be using Pomodoro Technique on this project, now what is Pomodoro Technique?

It is a technique created by Francesco Cirillo in the 1980:

The technique uses a timer to break down periods of work into 25-minute intervals called ‘Pomodori’ (from the Italian word for ‘tomatoes’) separated by breaks. Closely related to concepts such as timeboxing and iterative and incremental development used in software design, the method has been adopted in pair programming contexts.The method is based on the idea that frequent breaks can improve mental agility.

There are five basic steps to implementing the technique:

  1. decide on the task to be done
  2. set the pomodoro (timer) to 25 minutes
  3. work on the task until the timer rings; record with an x
  4. take a short break (3-5 minutes)
  5. every four “pomodori” take a longer break (15–30 minutes)

I will be using the software Pomodairo, he does auto-updates from what I’m working on via twitter.

If you want to try this software, it is a freeware and you can download in this link: MAC, Linux or Windows.

Have a lot of others free pomodoro software, but I like this one because of the nice accessibility to twitter and it is very easy to use at all. 🙂

If you want to try some different pomodoro software I recommend too: Pomodoro Time for Mac, Windows and Linux. 🙂

Oh, and if you want to follow me in twitter, i made one for this project just now, follow: @WylNKat