Tutorial Actionscript 3 Create Your Simple Spaceship Game for iOS or Android – 4: A Simple Moving Background and Enemy Ship

Hellow Guys, this week will be really simple, nothing really new, this tutorial will be 3 steps, the first one we will add a very simple background moving behind our ship, and it is really simple and without parallax (a theme that we may abort later), the second step we will add some enemies and the third step is make this enemies shoot on our ship, but this week won’t have any kind of collision (a theme for our next week) 😉 Oh, and if you want to read our last tutorial the link is HERE! Continue reading “Tutorial Actionscript 3 Create Your Simple Spaceship Game for iOS or Android – 4: A Simple Moving Background and Enemy Ship”

Tutorial Actionscript 3 Create Your Simple Spaceship Game for iOS or Android – 2: Moving your Spaceship

Hellow Guys, the next step we will be moving our Spaceship. We are gonna do 2 different kind of “moving”, the first is with the keyboard if you prefer to make a game for desktop and the second is a simple “touch” moving. You can read the previous tutorial HERE. Well… time to Begin.

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Tutorial Cocos2d Create Your Simple Game – 7: Adding “Sound Effect” to your game

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Hello guys this tutorial was suppose to be about parallax loop, but I changed my mind, so I will do this simple tutorial about “How to add sound in your cocos2d game”, this tutorial shall be till number 10, but next week I plan to start a new serie of tutorial exploring a “simple platform game” for actionscript 3.

Well for now let’s start this one.

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Tutorial Cocos2d Create Your Simple Game – 4: Simple Sprites Rect Collision Detection and GameOver Screen

Good morning guys, following my last tutorial “Tutorial Cocos2d – 3: Adding a Joystick to your iPad/iPhone Game”. Today I will show a little of collisions for Cocos2D.

Well we have a lot of different algorism for collisions, some of them is a little more practical and simple and that is what we are doing today.

The first code we will be workin on is Rectangle collision. Well, what is it?

it is very simple, around our Sprites we “draw” a simple “Rectangle” to check the collision, of course the algorithm is not very accurate over the true sprite’s borders, but it is very practical, simple and “light”.

Here I will continue from where we stopped from my last tutorial, if you are here just for the collisions try to follow bellow and if you have any question or problems post your comment asking, I will do my best to help.

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Tutorial Cocos2d Create Your Simple Game – 3: Adding a Joystick to your iPad/iPhone Game

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Hello Guys, sorry for the lack of updates here, I’m working a lot on the My Project”s Sprites, it is really a GREAT problem, and takes a long time, but today, We are just following my last Tutorial HERE.

And today we are going to work over the Game Play and Add a Simple Joystick Pad for our Game.

Open your XCode and load “our” project from Continue reading “Tutorial Cocos2d Create Your Simple Game – 3: Adding a Joystick to your iPad/iPhone Game”