If you never heard about, Star Citizen a space simulator with an amazing combats and tradings system, coming for Windows and Linux, “kickstarted” and in high-stage development, by the designer Chris Roberts (the same of Wing Commander series and the game Freelancer). In the last youtube post they introduced the New Damage Model over the spaceships of the game, and it looks really awesome. Give a Look Bellow: Continue reading “The Game Star Citizen’s New Damage System is Awesome!”
Microsoft was announced before that was working on a new Age of Empires title, but… Ok, maybe the game is not really “stupid” and maybe the game is good, but again Microsoft is just making a bad use of the name Age of Empires and this time the game is a”Tower Defense” / “Tower Attack” style and is everything less “Age of Empires” from what Continue reading “Amazing New “Age of Empires: Castle Siege” is a Stupid Windows Phone 8 Game :(“
Hellow guys, now every week I will try to talk about some game from the Steam GreenLight, bring to you more tutorials and reviews :). And Continue reading “The Best Game of the Steam Greenlight “Mount Your Friends””
Hello, the question “What Language Shall I Use to Develop my new Game” is really very common and many people question themselves with this. Continue reading “Tutorial “What Language Shall I Use to Develop my new Game?” :(“
Well, This week I made a very simple mini-review of the indie game Bastion and if you never heard before, read bellow. 😉
So, for this review let’s start with a little of story about the game: Continue reading “Indie Mini-Review: Bastion”
Today I bring a review froma really amazing Game in my opinion, well let’s begin with some history first. 🙂
Cave Story (洞窟物語 Dōkutsu Monogatari?) is a freeware Continue reading “Indie Mini-Review: Cave Story”
Hello Guys, first of all shall explain that I will be using Pomodoro Technique on this project, now what is Pomodoro Technique?
It is a technique created by Francesco Cirillo in the 1980:
The technique uses a timer to break down periods of work into 25-minute intervals called ‘Pomodori’ (from the Italian word for ‘tomatoes’) separated by breaks. Closely related to concepts such as timeboxing and iterative and incremental development used in software design, the method has been adopted in pair programming contexts.The method is based on the idea that frequent breaks can improve mental agility.
There are five basic steps to implementing the technique:
- decide on the task to be done
- set the pomodoro (timer) to 25 minutes
- work on the task until the timer rings; record with an x
- take a short break (3-5 minutes)
- every four “pomodori” take a longer break (15–30 minutes)
I will be using the software Pomodairo, he does auto-updates from what I’m working on via twitter.
Have a lot of others free pomodoro software, but I like this one because of the nice accessibility to twitter and it is very easy to use at all. 🙂
If you want to try some different pomodoro software I recommend too: Pomodoro Time for Mac, Windows and Linux. 🙂
Oh, and if you want to follow me in twitter, i made one for this project just now, follow: @WylNKat